TestBuilt's News

Aug
25

Oh Noes - VU 0.5.6 Delayed

Some of you might have already caught this story through other channels...
Here's the official story to counter any false rumors that might be floating about...   Wink

Jul
01

VU 0.5.5 - Sound Of The Underground

Hello Everyone,
 

It was rather late last night when we released the new VU and public client. In dire need of some sleep we decided to delay the official release notes, until now that is. We know that a lot of people were eager to test underground mining so we expect you will enjoy version 0.5.5 and the sound of the underground.

release notes 0.5.5

May
30

VU 0.5.4 - Operation: Clean-Up

Finally!
 
Cleaning up some litter left over from the last update we are ready to release the new client in public.
 

Most important fix applied is the shader and fallback shader for bumped terrain which caused problems with intel graphics. This has been tested on a couple of setups and worked like a charm. If you experience any problems then we'd rather not hear about it...   Wink

 

May
29

Working On It

There were some issues with the server connectivity while the provider was upgrading. Server login and client downloads are disabled for now. The new connection is up and running and the new update is being tested and released as soon as possible.

 

More news to follow...

Apr
23

GFX Buggers...

Hi everyone,
 

Shortly after launching the VU 0.5.3 we received some reports about graphical issues. We investigated the matter and it appears to be related to the used shader in combination with Intel graphics adapters. Since we're lacking the funds to provide everyone with a decent graphics adapter, we tweaked the ATSv2 shader to support a fallback shader which actually preserves the textures. This new setup has been successfully tested on an intel platform and will be released a.s.a.p.
 

We'll be back soon with more news...

Apr
15

VU 0.5.3 - The Long Haul

It took quite some time to get this far so we hope you enjoy this HUGE update Smile

The new client is available

Release notes 0.5.3

Apr
15

Almost Ready...

Despite some minor setbacks, we will be releasing the new VU 0.5.3 later today.
The publication of the new client and detailed release notes will follow shortly.

We'll be right back... Wink

Mar
04

Pictures or it didn't happen....

Well, here are some sneak previews showing off the new terrain and outpost models. (models were kindly donated by our new hero: schlumpfsack Wink ). The terrain was procedurally generated, stitched, painted and blended using some custom editor scripts written by John. Bumped terrain was achieved by using the advanced terrain shader package from the unity asset store.

These are the results so far without any baked shadows or post-fx etc. Enjoy!
 

Feb
11

Development Status Update

Hello everyone.

It might not be as soon as some expected, but the fact is that we are here to bring you some good news about the current state of development. It's almost a shame that the achievements are technical in nature like:

Jan
27

Project Progress Update

It has been a week since the start of the industrial revolution and we figured it is a good time to share our experience so far...

The new refine, compose and assemble approach took some time for everyone to get used to and two recipes were proven to be incorrect (titanium mace needs 2 handles and hemp refining gives 1 extra bud). Titanium quickly became scarce as the most wanted resource for the adjusted line of weaponry. Trading is now increasingly important for participants as a means to acquire the resources they need.

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