VU 0.5.4 - Operation: Clean-Up
Most important fix applied is the shader and fallback shader for bumped terrain which caused problems with intel graphics. This has been tested on a couple of setups and worked like a charm. If you experience any problems then we'd rather not hear about it...
- fixed: Item descriptions are restored (got scrambled by cosmic interference)
- fixed: Components categories (someone messed up the components, nobody confessed so far)
- fixed: fallBackShader option to disable/enable the terrain bump. (graphics settings)
- fixed: Storage location id is now updating correctly.
- fixed: Bug in AI were creatures trap themself on steep hills sometimes. (minerbots)
- fixed: Remote players are walking/running smoother for those experiencing choppy movement.
- new: Full terrain lightmapping made with custom terrain lightmapper, beast used for objects.
- new: Animated mouse cursor. Preparing for new crosshair(s).
- new: Coordinates on world map shown based on the position of the mouse cursor. (per request)
- new: Window can be resized while playing in window mode.
- new: Externalized server configuration to allow specific changes without needing a new build.