Well, here are some sneak previews showing off the new terrain and outpost models. (models were kindly donated by our new hero: schlumpfsack ). The terrain was procedurally generated, stitched, painted and blended using some custom editor scripts written by John. Bumped terrain was achieved by using the advanced terrain shader package from the unity asset store.
These are the results so far without any baked shadows or post-fx etc. Enjoy!